An Adventure

Devise your own adventure.

Well, by now you should have really mastered Microworlds, and LOGO the language behind Microworlds.

Let's see just how creative you can be. Design one or more screens for your game, try to set some goals and then see how you go.

An important tip. Once you get going on this task you will probably develop some things that even your teacher cannot do, or even help you with. Don't worry about that. Just experiment until you get it working. Talk to some of your friends about it. You might even like to experiment with other features such as sound and video clips.

Created by Geoff Adcock
Last Update: 24-Oct-2006